It’s still not a perfect formula, and something as simple as departing from a squad you’ve been automatically assigned to can be needlessly obtuse to solve, but Warframe’s overall accessibility is leagues ahead of where it was in 2013 and the Nintendo Switch version launches with years of improvements and refinement already patched in. It’s true that the game can often feel a little overwhelming in the vastness of its menus and missions, but with a single-player orientated tutorial that gradually introduces you to the core combat mechanics and systems in place, it doesn’t take long to see its openness is an invitation for freedom rather than a wall of obstruction. Warframe has a vast array of interconnected systems - ranging from mods that upgrade certain aspects of your loadout - and when coupled with an open approach to mission design that purposely leaves your path up to you, this has given the game something of an unfair reputation of impenetrability. Sound familiar?Īnd that’s just scratching the surface. And, you can do it all alone or with up to three other players. In the body of a titular warframe - a race of hyper-skilled warriors encased in powerful battle armour (read: space ninja) - you’ll travel to different planets, battle various alien races, level up your avatar, take down bosses and collect loot as you go. While it preceded Bungie’s post- Halo franchise, Warframe’s gameplay loop, customisation systems, loot drops and mission design are likely to remind you of the Destiny series. Such purchases are there - it is free to download from the eShop after all - but they won’t impede your ability to play as much as you like. Originally launched in 2013, this free-to-play cooperative shooter has quietly transformed into one of the most rewarding games-as-a-service titles out there thanks to a consistent wave of updates, free content and a progression system that’s doesn’t choke itself with microtransactions.
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